It all starts with the basics...
I've been an artist since I was in elementary school. But I'll be real when I say that I didn't start really getting good till about 2010 and even then not until I started embracing the basic principals of design, figure drawing and anatomy. I was like many self-taught artists until I started embracing a lot of these techniques of the medium. I started just like any body else, on sketch pad and paper. As I moved forward I started to turn to the digital medium. I hated it. I’ve had many artists share with me that "it just doesn't feel like the real thing" and I agreed. But I pushed forward. Every time the voice in my head said my work was bad I pushed forward even harder. Eventually my hard work got noticed and I started to see a small demand for my talent, whether it was collaborative or commission based.
Tools of the trade...
All though I’ve worked in a few programs for illustration my go-to program is Photoshop.. I really like Photoshop because of its flexibility to handle just about any project from graphic design to illustration and even being a large helping hand in 3D work. I’ve done work In Corel Painter, and I even briefly preferred it to Photoshop because of the traditional media simulation. For a while that was acceptable, but over time I've run into enough examples of Photoshop being the popular industry standard, and I decided to stay focused and push my limits in one program. I've had a fair amount of experience in Illustrator. Although a lot of it comes from college, I’ve run into a couple of professional design jobs that required me to work with the program.